Waddah Masri

0 %
Waddah Masri
Creative Director
Graphic Designer
  • Profession
    Graphic Designer
  • Years experience
    +20
  • Personal skills:
    Creativity
  • Innovative
  • Team work
Languages
English
Croatian
Arabic
Knowledge
  • Design principles
  • Ideation
  • Branding
  • Typography, Calligraphy
  • Designing for print
  • Graphic preparation
  • UX and UI design
  • Motion graphic
  • Photography
  • Front end developer
Hobbies and activities
  • writing SSS and poetry, reading, swimming, basketball, traveling

Job Description for titles of graphic designers

December 5, 2022

There are many titles in the field of graphic design, some administrative, the other a common name, we can divide into three sections as follows:

 

  • The Administrative functions for graphic designers:

 

  1. Creative Director:

He is responsible for the team of designers, and his work is to inspire designers with creative ideas and create new and innovative ideas. It explains ideas to clients with the help of project manager.

 

  1. Art Director:

Responsible for following up the work of the team and giving advice, guidance and guidance and is keen to complete designs on time, work in the difficult designs or termination and ensure the arrival of the idea to the Creative Director and the client.

 

  1. Art Production Manager:

Determines the cost of the designs, ensures the quality of the work and communicates with the Creative Director to complete the work successfully and supervises the recruitment of staff as well.

 

 

  • Non-administrative functions for graphic designers:

 

  1. Junior Designer:

Is the first job in the career ladder after graduation from a university or institute, and they are responsible for designs known as slogans and redrawing and correcting the texts and the work of invitation cards or work and flyers … Etc.

Most of their work is not completed or wanted by Middleweight Designers and Senior Designers. Typically, the Junior Designer stays in for two years.

 

  1. Middleweight Designer:

This job is between the novice designer and the designer, the designer has a number of professional works, and can create (Portfolio). He can carry out design projects under the supervision of Senior Designer and Art Director.

 

  1. Senior Designer:

Their experience is 4-5 years in design as well as good marketing experience and communication with customers, solving difficult design problems and implementing designs well.

 

  • Other non-administrative or specialized names:

 

  1. Brand identity developer:

It creates or develops a company name or brand, and markets it through a distinctive logo or ad.

The development of business identity is usually in collaboration with Creative Director, Art Director, and client.

 

  1. Logo Designer:

Its mission is to design creative and innovative logos through the information obtained from the client and the Art Director.

Clarifying the company’s message by drawing the logo by shapes, or typography and choosing the appropriate colors.

 

  1. Illustrator:

Illustrator is an artist who creates two-dimensional images for various companies and industries, such as fashion design, children’s books, magazines, medical manuals, web sites, technical designs and advertising. The illustrator will use various techniques to create effects, like the simplicity of black and white, the richness of colour, or the use of light and shadows.

Illustrator can also work for an advertising company, drawing images for labels, advertising materials or packaging. New illustrations are always needed for wrapping paper, greeting cards, books, magazine covers and advertising.

 

  1. Visual Image Developer:

Created in 3D designs, photography, image and editing photos, his work is similar to Illustrator, but on 3D.

 

  1. Multimedia Developer:

Often working in the media, or having his own studio, his job is to build motifs such as animation design, audio and video editing.

It processes images. In addition to flash and interactive movements.

 

  1. Layout Artist:

Coordinates the texts for the designs to be printed, by choosing the type of fonts used, size, thickness, in addition to colors and their consistency with each other to be clear and easily readable.

 

  1. Interface Designer:

User interface designer has to be with team players because his work so closely with visual designers, UX designers and developers. Many of them have a clear understanding of front-end development, including some rudimentary coding skills that help them make their vision a reality. UI designers are often confused with UX designers, so a good job ad needs to reflect this.

He is working in multimedia as well.

 

  1. 3D Modeler or Designer:

A 3D artist may work in media production to create elements for video games or 3D movies. Some 3D artists have the flexibility to work from home. These artists may also work in the growing field of medical illustration, creating 3D images of anatomy for research and diagnostics. Fine 3D artists may produce large or small sculptures from any material, such as clay, wood or metals. These fine 3D artists usually work from a studio and may be found in any city in the country.

He designs 3D objects such as interior and exterior architectural designs, cars, airplanes, industrial tools, etc.

 

  1. Artist and Environment Designer:

An environment artist is a specialized artist that focuses on the construction of world assets for a game or film. An environment artist may build anything from structures to terrain, or even environmental props.

A working knowledge of a 3d application and a good sense of scale are crucial. A good understanding of lighting and architecture are also strong pillars in an environment artist’s knowledge base.

 

sort of classes to becoming an Environmental Artist

Traditional art, perspective drawing, intro to 3d, level design, basic architecture, art history, advanced 3d modeling course and texture painting.

 

  1. Lighting Designer:

Lighting designers know how to make the best use of the subtle and powerful medium of light, creating effects that can be changed at will to match the mood of the action.

The Lighting Designer at work

At its most basic, stage lighting functions to make the actors and their environs visible to the audience. But it can also be used to:

Evoke the appropriate mood.

Indicate time of day and location.

Shift emphasis from one stage area to another.

Reinforce the style of the production.

Make objects on stage appear flat or three dimensional.

Blend the visual elements on stage into a unified whole.

 

  1. Storyboard artist:

Storyboard artists draw storyboards for animated features, films, television commercials and other ad campaigns, music videos, and video games. The storyboard artist begins creating the storyboard after a concept or script has been written. The storyboard presents the “action” in a series of scenes (panel by panel), which allows filmmakers, advertisers, and producers to evaluate the project before beginning production. Storyboards are also used to provide direction during production.

 

Storyboard artists draw scenes by hand or computer. They might sketch in black and white or they may produce full color storyboards manually or by computer. Also called “storyboarders,” storyboard artists work with producers, directors, and film crew from start to finish by sketching scenes during initial meetings, and editing or eliminating scenes as the project progresses. Storyboard artists may work in a film or other production studio, in an office setting, or even a home studio.

 

  1. Texture Artist:

A texture artist’s job is to paint surface textures on animated characters, environments, and props. The number of textures animators work with is endless and may include things such as wrinkles, fur, scales, sweat, and mud. In some cases, the textures used in animation cannot be found in real life. In these instances, the texture artist invents his own textures using his imagination and creativity skills.

Texture artists use a variety of software, platforms, and rendering environments to create textures for environments, characters, objects, and props for animated films, television shows, and video games. Some of the most common types of software, platforms, and rendering environments used in animation include Photoshop, 3D Paint, UV Layout/Editing, RenderMan, Mental Ray, Maya, Shaders, and Houdini. Texture artists also use digital matte painting techniques to create textures and they work with advanced surface types, subsurface scattering, and global illumination.

Texture artists work in animation studios, film and video production studios, for game companies, web design companies, graphic design firms, advertising firms, and even mobile technology companies.

 

  1. Character Rigger:

Character riggers are experts at manipulating the geometry of characters in their interaction with environments. Character riggers accomplish this through a thorough understanding of physics and anatomy, operating systems such as UNIX, and software such as Autodesk Maya, Motion Builder, 3D Studio Max, and XSI.

 

Character rigging is a very tedious process. It requires creativity, precision, and an eye for detail. As such, character riggers are responsible for using computer programs to form skeletons by creating a series of bones that deform and animate specific parts of the character. Character riggers may also help develop tools for animation production processes, collaborate with modelers and animators, and develop new techniques to solve character production challenges. Character riggers work in animation studios, for game design companies, web design firms, computer software companies, and more.

 

  1. Character Facial Rigger:

Responsible for organizing the movement of bones related to the features of the faces of the three-dimensional characters, and building facial expressions necessary for them in a sound and logical for each movement, taking into account the anatomy during the performance of his duties.

 

  1. VFX Artist:

When you’re a VFX producer, you’ll typically be the one handling all of the client relationships for the shots you’re working on. This means you’ll be working very closely with the VFX supervisor to make sure the shots are created to the client’s expectations.

You’ll typically be doing a lot of project management, communications with your own studio’s team and clients while using whatever pipeline software your studio uses – like Shotgun. Since this role makes you the face of your studio to the client, you’ll be expected to be both professional and diplomatic. In other words, keep the client happy.

 

  1. Technical Artist:

The role of technical artist is a relatively new one, but it is becoming increasingly important as consoles and PC hardware become more complicated. A technical artist works closely with the lead artist and the creative director, as well as the lead programmers. Their responsibilities include setting up and maintaining the workflow of art production, deciding which art packages and tools a studio should use, investigating new techniques, and then going ahead and implementing them.

And has sufficient experience in the program programming language used, such as Max Script, Python, MEL.

 

  1. Animation Contractor:

There are many different types of animation, including 2D, stop-motion, 3D hand-drawn and computer-generated, but all roles call for a high level of creativity and passion for the art

An animator produces multiple images called frames, which when sequenced together create an illusion of movement known as animation. The images can be made up of digital or hand-drawn pictures, models or puppets.

Responsibilities

Producing animation involves a number of stages including generating ideas, building models and rigging lighting.

Computer animation uses software known as CGI (computer-generated imagery).

Tasks typically involve:

Liaising with clients and developing animation from their concepts

Creating storyboards that depict the script and narrative

Drawing in 2D to create sketches, artwork or illustrations

Designing models, backgrounds, sets, characters, objects and the animation environment

Using a range of materials, including modelling clay, plaster, oil paints, watercolours and acrylics

Developing the timing and pace of the movements of a character or object during the sequence of images and ensuring they follow the soundtrack and audio requirements

Using technical software packages, such as Flash, 3ds Max, Maya, LightWave, Softimage and Cinema 4D

building up accurate, detailed frame-by-frame visuals

Recording dialogue and working with editors to composite the various layers of animation (backgrounds, special effects, characters and graphics) in order to produce the finished piece

Working to production deadlines and meeting clients’ commercial requirements

Working as part of a broader production team, which might include liaising with printers, copywriters, photographers, designers, account executives, website designers or marketing specialists

Dealing with diverse business cultures, delivering presentations and finding funding.

Much of the work involves pitching and being proactive in selling your ideas and work to prospective customers and clients. This applies whether you are self-employed, working freelance or employed within a company.

 

  1. Digital Matte Artist or Painter or Designer:

A digital matte artist, or digital matte painter (DMP), is today’s modern form of a traditional matte painter in the entertainment industry. He or she digitally paints photo-realistic interior and exterior environments that could not have been otherwise created or visited.

 

The term ‘digital’ is used to distinguish a DMP from a traditional matte painter, although this is unnecessary, as the nature of a matte painter’s work remains the same, regardless of the tools and techniques used.

 

What does a Digital Matte Painter do?

Digital Painters add colour to the line images created by Animators. They may scan the drawings they receive from the animation department and, when required, clean up the line work on a computer before colouring. They use software such as Toon Boom, Toonz and Photoshop. They must follow the references they are given and be aware of continuity requirements.

 

They usually work as part of a team, under the supervision of a Head of Digital Colour and Compositing. The team may include a Colour Stylist, Scanners, Painters and Compositors. Depending on the size of the production, these roles may be combined.

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Waddah Masri